A new patch for Wildgate is now available on Steam, PS5, and Xbox Series X|S.
- To share your feedback, join our official Discord server
- To report bugs, visit our Bug Report portal
- For technical or troubleshooting assistance, submit a help request
Keep reading to learn about the latest changes.
- PATCH HIGHLIGHTS -
🚀 New Reach Anomalies detected
🧑🤝🧑 New daily social missions for pre-made crews
👛 New weekly missions to earn in-game credits
🤖 Introducing Easy and Hard vs. AI modes
⚖️ Lots of balance changes (Sammo, and Shock Field, and Scout, oh my!)
🐛 Many, many bug fixes
➕ And more!
- REACH ANOMALIES -
// DEV NOTE: It's time for another Reach Rotation—but instead of dropping on Thursday this week, they’re dropping today! And we’ll be adding not one, not two, but three anomalies to shake up your adventures.
Please note that these anomalies will go live at 12:00pm PT (9:00pm CEST). Once live, all three will remain part of the game’s randomization pool and loot tables permanently.
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✨ WEAPON ARTIFACT
- A new Artifact type can now be found in loot rooms
- Fires a short-range laser beam
- Deals heavy damage to prospectors, AI, and ships alike
✨ TURBO CLAMP JET
- An amped up clamp jet can now be found in loot rooms
- Stronger push when attached to prospectors, ships, or items but with a shorter duration
✨ ANCIENT TRACTOR BEAM
- An upgraded version of the tractor beam can now be found in loot rooms
- Contains double the ammo of a traditional tractor beam
- Can push objects away as well as pull them closer
- GAME MODES -
VERSUS AI
- Versus AI has now been split into two separate modes:
- Easy vs. AI:
- Easier difficulty, perfect for learning the game
- The Reach is smaller than Artifact Hunt and doesn’t include all possible hazards
- Hard vs. AI:
- Harder difficulty, great for those who want to hone their skills
- The Reach is the same size as Artifact Hunt and you can encounter any hazard
- Both modes will continue to grant experience
- Experience can be earned by completing missions and gameplay / exploration
- Experience will be capped at 70k per match (same Artifact Hunt)
- You cannot progress Infamy or Streaks in either mode
- Easy vs. AI:
- PROGRESSION -
MISSIONS
- New daily mission added for completing a match in pre-made crew of 2 or more players
- New weekly missions added that will reward 200 in-game Credits on completion
- Missions now display the time until reset next to each category
PLAYER CARDS AND LEVELS
- New "Gift of the Primes" style added for the Hunter
- Unlocks at prospector level 100
- Added more badges and titles to unlock!
- SHIPS -
// DEV NOTE: We’ve heard your note that defending a ship from boarders can be difficult, so we’ve adjusted how quickly Secure Doors repair to help with ship defense, especially on the Scout and Hunter.
Speaking of the Scout...balancing this particular ship has been a difficult line to find. We’re hoping the changes today will bring it more in line with the other ships.
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SHIP DESIGN
- Secure Doors now repair twice as fast
- Ship engines will now always drop a turbine whenever a ship is destroyed, even if that engine was broken at the time of destruction
- Hologram effects are now more transparent while you are on the helm or turret station (this should make it easier to see what’s happening around your ship)
SCOUT
- Health decreased to 70 (was 80)
- Afterburner no longer lasts longer than other ships
- PROSPECTORS -
// DEV NOTE: We've slightly buffed Sammo to help make him more viable inside and outside of his ship. We’ve also made some changes to Venture to help improve his utility in the hands of very experienced players.
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SAMMO
- Health increased to 130 (was 120)
- The Quiet range increased to 40m (was 20m)
VENTURE
- Time before health started regenerating decreased to 3s (was 4s)
- Time needed to reach max health when regenerating decreased to 1s (was 3s)
- WEAPONS -
SONIC BOOM
- Reduced ammo in the clip to 4 (was 6)
- LOOT -
// DEV NOTE: We've heard your feedback on Laser Ram, Mine Layer, and Shock Field. As a result, we've decreased the drop rates for all three of these hardpoints, and we've also made some additional changes to Mine Layer and Shock Field.
The burst damage from Mine Layer mines is extremely high, so we are trying to give the ship that is getting mined some warning before it takes that damage. We've also made some light nerfs to the Shock Field. We hope that these nerfs, in combination with their reduced drop rate, will make them less central to ship battles. We will be watching these changes going forward to see if they are effective or if more is required. (We are continuing to monitor Laser Ram and may make future changes as needed based on your feedback.)
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ARTIFACT
- Artifacts are now considered hazards and will appear on the Reach Hazards board
- Healing Artifact
- Increased the healing to 2 health every 3s (was 1 health every 3s)
- Removed healing 20 health after hitting ice
- Ice Artifact
- Now has unique visuals to distinguish it from the Healing Artifact
LOOT TABLES
- Monolith
- Always contains a Mega Core or an Entropy Cannon
- Medium-Sized Points of Interest (POIs)
- Decreased frequency of Mine Layer, Laser Ram, and Shock Field from appearing
- Slightly increased frequency of Tractor Beam and Starlance appearing
- Relic Loot Room
- There are now a variety of unique spawn tables inside the Relic loot room
HANDHELD DEVICES
- Tractor Beam
- Increased how much they pull large held items (e.g., the Artifact, ship weapons, hardpoints, etc.) by 50%
- Ancient Starlance
- Increased the number of targets impacted to 4 (was 2)
SHIP HARDPOINTS
- Laser Ram
- Laser Ram has been reenabled
- Mine Layer
- Mine Layer has been reenabled
- Mines no longer explode if they are destroyed before they are armed
- Shock Field
- Shock Field has been reenabled
- Decreased the duration to 8s (was 10s)
- Cooldown increased to 40s (was 30s)
- No longer prevents a prospector from teleporting home
SHIP CANNONS
- Bomb Cannon
- Projectile speed increased to 200m/s (was 120m/s)
- Macro cannon
- Damage increased to 5-10 (was 4 - 8)
- USER INTERFACE -
IN LOBBY
- You now only see badges for yourself and your party members before you load into Lucky Docks
- You will not be able to see badges for players who are matched into your crew
- You will, however, be able to see titles for all crew members on this screen
IN GAME
- Crew Hub
- Removed the ability to see player card information in the Crew Hub
- Reach Map
- You can now close the map by pressing ESC on PC
- You can now ping the Wildgate on the map using the map cursor
- The skull no longer automatically appears on the map after a ship is destroyed (your team needs to reveal the destroyed ship for the skull to become visible)
- Respawn Invulnerability
- Added text whenever a player respawns, indicating that they are invulnerable (this text disappears when the invulnerability ends)
- BUG FIXES -
- Fixed some visual artifacting on the lobby carousel arrows
- Fixed a bug where Adventure chapter navigation didn’t always work correctly with a gamepad
- Fixed a bug where ally probes didn’t update the color correctly on the map
- Fixed a bug that caused screen tearing and distortion when piloting for some players
- Fixed a bug where Mophs could remain camouflaged when removing or swapping ship cannons
- Fixed various issues hiding the text that explains how to unlock badges and titles
- Fixed ship torpedoes appearing significantly smaller on the world map when shot east/west versus north/south
- Fixed the UI scale setting affecting the world map, making it difficult to see details
- Fixed the "Overall" volume setting not affecting the volume of player voice chat
- Fixed the "Respond" button for toasts not respecting the "Swap Menu and Map" gamepad option
- Fixed the gamepad "Invert Vertical/Horizontal Axis" settings affecting the map cursor and ping menu
- Fixed various issues around the "Swap Move & Look Sticks" setting not properly swapping other binds used by those sticks
- Fixed a bug where the "UI Scale" setting would go off-screen while you were editing it
- Fixed a bug where the "Clear NEW" button wouldn't clear notifications of new ship component styles
- Fixed a bug where a ship would occasionally appear with an incorrect color on the map
- Fixed the "Reach Color" setting not applying to certain UI elements in the kill feed and ship death summary
- Fixed a bug where using the Security Device to close all doors resulted in the door closing audio being louder than intended
- Fixed a bug with Sensor Trap trapping invulnerable prospectors
- And many more!
- KNOWN ISSUES -
- In the loadout screen, the Sidelong, Sonic Boom, and Painter say that they do 1.5x damage on a critical hit. The weapons do not cause crit damage or do bonus damage on a critical hit.