Welcome to your CRASH COURSE on The Crew.
While your ship may be your lifeline in the Reach, it's up to you and your fellow prospectors to make the most of your time in this magical (and slightly murder-ful) sector of space.
Prospectors are the characters you control during a match of Wildgate. Each one has their own motivation for journeying to edge of the universe as well as a variety of abilities that set them apart. While these abilities may make a prospector more suited for certain tasks or roles, you can play how you want; every prospector can easily be used for any task.
Unfamiliar with who's who and what they do? We're here to help! Let’s meet the current crew.
MEET THE PROSPECTORS
VENTURE – Reach Teacher
Primary Play Style: Explorer
After being lost in space for decades, former school teacher Venture is on a one-robot mission to share the wonders of Reach with the masses! While his classroom may have changed, Venture's education protocols and curiosity-seeking programming remain intact; with the help of his AI camera, Cameron, he now works to document his out-of-this-world adventures for his fans back in the Accord.
LIGHTS, CAMERON, ACTION: Venture’s a great pick to try while you're still finding your Reach legs! As a robot, Venture doesn't have to worry about oxygen like other prospectors, and he also regenerates health faster when exploring outside his ship. Plus: Cameron isn't just a great cinematographer; it will also notify Venture if rival crews members are behind him.
Venture is one of three starting prospectors, and can be played immediately.
ADRIAN – Speed Racer
Primary Play Style: Boarder
Borrowing money from dangerous people is risky business, but Adrian isn't exactly what anyone would call "fiscally responsible." Known for his quick getaways (and rarely paying back his debts), this smooth-talking speedster is willing to play things a little fast and loose in the Reach in order to fuel his dream of a becoming a pro Jet Racer.
COME ON, STEP IT UP: Adrian has a few special tricks up his sleeve that make him a great smash-and-grab artist. First, he swaps out the standard Maghook for a custom Jetpack—giving him a long, consistent speed boost that can outrun most prospectors. His wing attachments also give him faster base movement whenever he's flying overboard in space.
Adrian is one of three starting prospectors, and can played immediately.
KAE - Telekinetic Terror
Primary Play Style: Boarder
Imagine training your whole life for war, and then just as you’re about to ship out—BAM. Peace! Where’s an industrious and highly-motivated military academy graduate like Kae going to get her fill of anthropology, alien history, and intergalactic culture now? The Typhon Reach, obviously.
SPACE KAEDET: Kae's always been a bit of an overachiever, but these days...her reach rarely exceeds grasp. After bonding with an Artifact she discovered in one of her first adventures in the Reach, Kae can now interact with objects up to 10 meters away. Not only that, but she's also ditched the Maghook in favor of being able to teleport up to 100 meters in any direction.
Kae is one of three starting prospectors, and can be played immediately.
SAMMO – The Calm & The Storm
Primary Play Style: Defender
Reserved, resolved, and resigned to reminding you to close the hull doors yet again, Sammo braves the Typhon Reach in search of the most powerful kind of treasure: hope. After safely evacuating his home planet following an ecological disaster, this soft-spoken warrior is now focused on acquiring a very specific kind of Artifact—one rumored to possess the ability to alter the climate of entire worlds.
SILENT BUT DEADLY: While the Lycaon people may seem like gentle giants, don’t be fooled—Sammo is a natural crew captain and dedicated defender. Not only does he has a health pool twenty percent larger than most. but he also fully heals after taking down any boarding prospector and (thanks to his connection to the Quiet) can detect intruders through his own ship walls within 20 meters.
Sammo can be unlocked by completing Level 1 of the "LEADER" Adventure track.
MOPHS – Cloaked Connoisseur
Primary Play Style: Boarder
This former ace fighter pilot is not only drawn to the limelight of celebrity, but also to living like one. Unfortunately, fame and fortune are a wee bit difficult to come by these days in the Accord. But business in the Reach? It's boomin', baby—and Mophs is ready to blast, borrow, and board his way into the lap of luxury (for himself AND his crew).
DON'T BE SUSPICIOUS: Prenaturally gifted at both flying and sneaking, Mophs is a master of mischief. Thanks to his wings, he can fly faster than other prospectors. And, with the help of his Camouflage ability, Mophs can make himself practically disappear for short periods of time. While camouflaged, his base movement speed is increased and he can perform any instant interaction without breaking cover.
Mophs can be unlocked by completing Level 1 of the "GLORY" Adventure track.
SAL – Mechanical Genius
Primary Play Style: Engineer
Sal's people, the Millkoh, are super-intelligent amphibians with a tireless thirst for tinkering and tech. Having exhausted all that there was to learn on her homeworld, Sal crafted herself a sturdy exoskeletion (patent pending) and now excitedly explores the Reach as a mechanic-for-hire—lending her services in exchange for the opportunity to discover its secrets.
RECYCLE, REDUCE, REUSE: An unmitigated magician with a multitool, Sal's repairs can bounce to two ship systems at once. But that's not all! She can also salvage extra loot in your processor, exchanging one item for another. What kind of item? WHO KNOWS. (Sal doesn't.) Might be a cool invention, might be your 12th probe sensor. The correct question to ask in this situation is: Do you feel lucky, prospector?
Sal can be unlocked by completing Level 1 of the "KNOWLEDGE" Adventure track.
ION - Four Punch Man
Primary Play Style: Boarder
A veteran of one of the most elite combat units of the recent war, Ion hasn't managed to move on from all the adrenaline just yet. Lucky for him, the Reach is a delightfully dangerous place—and prospecting provides just the kind of rush he can't find in peacetime.
ENTER THE FIST: Ion on a crew means taking names and breaking things. His melee attacks destroy ship parts and knock out rival prospectors (in a single hit)! So, while you’re trying to repair that busted aft door, he’s already on outside your helm punching on the glass. Also, he reloads any weapon that’s stowed in one second flat. Punch, shoot, punch—it’s a loop anyone can get into.
Ion can be unlocked by completing Level 1 of the "SOLDIER" Adventure track.
🧠 TL:DR (Too Long, Didn’t Reach):
- Explorer: Venture
- Defender: Sammo
- Engineer: Sal
- Boarders: Adrian, Ion, Kae, Mophs
So...that’s the current Wildgate crew! Whether you're a teleporting robot, a mech-based mastermind, a sneaky thief, or a someone who just loves to punch a lot, every prospector has a part to play—even if that part is causing the chaos instead of fixing it.
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